The Clan[F34R] Gran Turismo 3 FAQ v0.3 (44.4% 5760.7km) Please send submissions to gt3faq [at] clanf34r.com ----------- | The line on the left of this text should a) look like a line and iiiiiiiiiii | b) be vertical and continuous. If a)'s not true, your character mmmmmmmmmmm | set doesn't match the one used in this FAQ; if b)'s not true, xXxXxXxXxXx | you're using a proportional font, which will look pants. Use a 12345678901 | monospace font for this file - most web browsers should use one ----------- | for .txt files. If all else fails, use notepad or MORE. Neither the authors of this FAQ or any person involved in its distribution are responsible from anything that may result from use of this FAQ for any purpose. Drive sensibly and carefully in real life. This FAQ may be freely distributed provided it is kept in its entirety and unmodified. This FAQ may not be sold or included as part of a publication that is sold (including a web site to which access is sold) without the authors' express permission. Gran Turismo 3 is (c) Sony and Polyphony Digital 2001. Use of trademarks in this FAQ is not intended as a challenge to their validity. $ 1 - INTRODUCTION ~~~~~~~~~~~~~~~~~~ It's Gran Turismo 3. It doesn't NEED an introduction. This is a very early release, mainly just to include the car and event lists and some translations for anyone who's interested and to call for contributions. Please send what you know! :) $ 2 - TRANSLATIONS ~~~~~~~~~~~~~~~~~~ A note on Katakana ~~~~~~~~~~~~~~~~~~ Note that a LOT of the Japanese text in Gran Turismo 3 is actually English text rendered in the Katakana alphabet. Hence, if you can read Katakana you can understand the text without needing to know any actual Japanese language. Although you may have heard about the Japanese alphabet having 3000 characters, that is the Kanji alphabet, and the Katakana alphabet is very much smaller. You can find a table of the Katakana alphabet for download on the net. Unlike English, every symbol in Katakana has a specific sound associated with it and it always sounds like same regardless of what symbols appear near it. Japanese does not have as many sounds as English so the way in which English words are rendered in Katakana may seem bizarre, but it is easy to get used to. For example, "skyline" may be spelt "SUKAIRAIN". This looks bizarre but if you try pronouncing it with all vowels soft ("sUUkAH", not "sUHkEH") and no lazy vowels ("sukai" should sound like "sky", not "suuuukaaaaiiiii") it will actually sound like "skyline". Notice that when you say "skyline", you make the same sound twice for two different bits of spelling: the y of "sky" and the i of "line". Because of Japanese's rule that the same symbol always sounds the same, the word has to be spelt in Katakana with the symbols for "AI" in both occasions where this sound appears. The L has turned into an R because there is no R in Japanese. $ 2.1 - Options Menu ~~~~~~~~~~~~~~~~~~~~ The options menu is divided into 11 sections, represented by 11 icons at the top of the screen. The sections are as follows: 1 - ASPECT RATIO: Has only one setting: the game's aspect ratio. 2 - SOUND. Six on/off toggles. Top to bottom: Menu BGM, Menu sound effects, Race BGM, Race sound effects, Replay BGM, Replay sound effects. 3 - PLAYLIST. Choose which of the game's tracks to play or to suppress. If the icon next to a track is lit, the game will play the track. At the very bottom of the list of tracks is a toggle switch to determine the order in which the tracks are played: sequence (left hand option) or random (right hand option). 4 - ANALOGUE. Two toggles: analogue P1 and analogue P2. 5 - KEY SETUP. Configure the controls. The order of controls is as follows: Steering Accelerate Brake Reverse Handbrake Shift up Shift down Toggle view facing Toggle view location 6 - DRIVING. Transmission: Auto (left option) or Manual (right option), then two toggles: Antispin assist on/off, and Traction control on/off. 7 - 2 PLAYER. Top to bottom: Number of laps (1 to 99 (!)), Tyre damage on/off, Handicap distance, and Slow car boost (None / Weak / Strong). 8 - GHOST. On/off. 9 - STEERING 1. Top to bottom: Steering assist level (beginner / amateur / pro / simulation), Force feedback (on / off), GT-Force key setup, GT-Force calibrate. These last two refer to the GT-Force USB controller. [ Note: At the moment we can't translate the GT-Force Calibration menu because you cannot get to it if you don't have a GT-Force, and we can't afford one atm :) ] 10 - STEERING 2. Same as STEERING 1, but refers to the second player. 11 - DEFAULT. Press the button on this panel to reset all settings to their defaults. Note that car setting adjustments made in Options mode only affect your driving in Arcade Mode. In Gran Turismo mode, your car settings are adjusted in the Setting mode. $ 2.2 - "My Home" Menu ~~~~~~~~~~~~~~~~~~~~~~ The six options are: Garage Game Status Trade Run and Setting Save Game Credits In the Garage, press START to sort the list of cars in your Garage. You are given a menu of what you want to sort by: Order you got the cars Car name Manufacturer Colour (!) Value Odometer Power Drive type Aspiration type $ 2.3 - Car screens ~~~~~~~~~~~~~~~~~~~ For a car in your garage, the leftmost Japanese option is "Select Car", and the rightmost is "Sell Car". For a car in the dealer, the sole option is "Buy Car". $ 2.4 - Parts ~~~~~~~~~~~~~ The parts menu lists the following categories: Suspension and Brakes Engine Transmission Turbo Tyres Misc Inside each category, parts are listed in the order they appear left to right. Not all cars can accept all the parts. SUSPENSION AND BRAKES: Sports Suspension, Semi Racing Suspension, Full Customize Suspension, Racing Brakes, Brake Balance Controller. ENGINE: Sports Muffler and Air Cleaner, Semi Racing Muffler and Air Cleaner, Racing Muffler and Air Cleaner, NA Tune Stage 1, NA Tune Stage 2, NA Tune Stage 3, Port Polish, Engine Balance Tune, Soup up, Tuned ROM. TRANSMISSION: Sports Clutch, Twin Plate Clutch, Triple Plate Clutch, Sports Flywheel, Semi Racing Flywheel, Racing Flywheel, Carbon Propeller Shaft, Close Transmission, Superclose Transmission, Full Customize Transmission, 1 Way LSD, 1.5 Way LSD, 2 Way LSD, Full Customize LSD. TURBO: Turbo Stage 1, Turbo Stage 2, Turbo Stage 3, Turbo Stage 4, Sports Intercooler, Racing Intercooler. TYRES: Control Tyres, Sports Tyres, Racing Tyres, Dirt Tyres. If you choose Racing Tyres, you will then be asked to choose a type. Top to bottom: Super Hard, Hard, Medium Hard, Medium, Medium Soft, Soft, Super Soft. MISC: Weight Reduction 1, Weight Reduction 2, Weight Reduction 3, AYC Controller, Variable Center Def. Parts will have the following effect on your car: SUSPENSION: The three types of suspension represent different levels of customizability. Buying better suspensions will allow you more choice in the Settings menu. RACING BRAKES: These brakes improve the stopping power of the car. BRAKE BALANCE CONTROLLER: Allows you to modify the Brake Balance on the Settings screen. MUFFLER AND AIR CLEANER: Improved muffler and air cleaner sets will improve the flow of air to the engine. This enables it to burn fuel more efficiently and increases the power of your car. NA TUNE: General tuning to the engine to improve the power of the car. These tunings cannot be used with a turbo. Most cars will either not allow NA Tune to be purchased or not allow turboes to be purchased, but some will allow you to purchase both. If you purchase both, you must choose one or other to use on the parts screen of the settings menu. PORT POLISH: Improves airflow to the engine and reduces friction in the engine, improving your car's power. ENGINE BALANCE TUNE: Balances the timing with which the pistons in the engine fire, meaning that energy can be used more efficiently and increasing the car's power. SOUP UP: Increases the cylinder capacity of the car's engine, and provides more power. TUNED ROM: Many modern engines contain computerised monitoring systems. This new ROM will alter the behaviour of the monitoring system to optimise the engine's power. Having your car chipped will increase the effective power of the engine. CLUTCH: Ingame effect unknown - possibly makes you lose less revs when changing gear. FLYWHEEL: The flywheel keeps the camshafts of the car moving. Improving your flywheel will improve your car's acceleration. CARBON PROPELLER SHAFT: Lighter propshaft. Slightly lightens the car and provides better acceleration. TRANSMISSION: More sophisticated transmission will allow you more control over your gearbox. Close or superclose transmissions move the gears closer, giving you greater acceleration at the cost of top speed. Full customize transmission will allow you to configure your own gear ratios on the settings menu. LSD: Limited Slip Differential. Effect unknown. TURBO: A turbo is a device which uses the energy of the exhaust being blown out of the engine to power a fan which drives more fresh air into the engine. This means that fuel is burnt more efficiently and the power of the engine is increased. However a turbo is only effective when the engine is running at high revs. INTERCOOLER: Decreases the temperature of air in the engine, increasing its power. TYRE HARDNESS: The softer a tyre is, the more friction it will have with the road. Thus the softer the tyre the better it will grip the road and the more cornering power you will have. However, lots of friction also generates lots of heat, so softer tyres also get hot (and damaged) faster, which will mean that in a long race you'll need to make a pit stop to change the tyres. The effect of tyre types is listed as follows: Tyre Type Grip Power Laps Normal 91% 5-10 Sports 94% 10-20 Super Hard 94% 20-40 Hard 96% 15-30 Medium Hard 98% 10-20 Medium 100% 7-14 Medium Soft 102% 5-10 Soft 107% 2-4 Super Soft 109% 1-2 WEIGHT REDUCTION: Removing unnecessary bits from a car and replacing heavier metal parts with lighter equivalents can reduce the weight of a car. This means that moving your car will take less power, and thus the same engine can move your car faster. AYC CONTROLLER: Active Yaw Control. Ingame effect unknown. VARIABLE CENTERDEF: Allows you to control the center def on the settings menu. $ 2.5 - Settings ~~~~~~~~~~~~~~~~ After selecting Settings in GT Mode, the following menu appears: Parts Setting Load Setting Save Settings Exit Selecting Parts will show all parts you have available, divided into categories. The categories are shown at the top, from left to right: Shocks, Brakes, Engine Parts, Turbo, Gearbox, Wheel, Other. To change a part, move to it and press circle. The icons will correspond with the icons used to buy the parts as discussed below. The Setting menu is also divided into four categories, from left to right. Each of these contains controls, listed from top to bottom. Where the control is split in two, the left hand side is "Front" and the right hand side is "Rear". SUSPENSION: Spring Rate, Height, Damping, Damper Bound, Damper Rebound, Camber, Tow, Stabilizer. BRAKE: Brake Balance GEARS: Initial Torque, LSD Acceleration, LSD Deceleration, Gear Ratio. OTHER: Downforce, AYC Controller, Active Stability Management, TCS Control, Variable Center Def control. If "...." is listed for a setting, your car does not support changing that setting at present. Trying to change such a setting will result in an error beep. The effect of the settings is as follows: SPRING RATE: Affects the hardness of shocks on the appropriate part of the car. This affects how much force will be needed to make that section of the car move up or down. HEIGHT: Ride height of the car. The lower your ride height, the quicker you'll be able to go, but you also risk that the bottom of the car will hit the track on corners and you won't be able to take the corners properly. DAMPING: Speed at which the suspension and shocks move. The more you have, the slower the car balance changes. DAMPER BOUND, DAMPER REBOUND: Unknown at present. CAMBER: Inward/outward angle of the wheels. Ingame effect unknown. TOW: Unknown. STABILIZER: Unknown. BRAKE BALANCE: How much braking force is applied to the front and rear respectively. This lets you control how your car will drift on corners. INITIAL TORQUE: Unknown. LSD ACCELERATION, DECELERATION: Unknown. GEAR RATIO: The gear graph shows Speed along the X (horizontal) axis and revs along the Y (vertical) axis. Each line on the graph represents a gear. By adjusting the placement of the lines you can control how long the car will stay in each gear and how the power of the engine will be used. DOWNFORCE: How much force is applied downward on the front and back of the car. More downforce means less speed and more turning power. AYC CONTROL: Unknown. ACTIVE STABILITY MANAGEMENT: How strongly the anti-spin should take applied. TCS CONTROL: How strongly the traction control should be applied. VARIABLE CENTER DEF CONTROL: Controls the torque on 4WD cars. $ 3 - Listings ~~~~~~~~~~~~~~ $ 3.1 - Cars ~~~~~~~~~~~~ Power Torque MASS W/P Drive Aspi Ps Rpm Kgm Rpm Kg Kg/Ps Acura CL 3.2 Type S 264 6100 32.1 3500-5500 1574 5.96 FF NA Acura Integra Type R 200 8000 19.0 6200 1197 5.99 FF NA Acura NSX '93 280 7300 30 5400 1370 4.89 MR NA Acura NSX '97 294 7100 31 5500 1392 4.73 MR NA AlfaRomeo 156 2.5 V6 24V 193 6300 22.6 5000 1320 6.84 FF NA Aston Martin DB7 Vantage 426 6000 55.3 5000 1775 4.17 FR Coupe Aston Martin V8 Vantage 558 6500 76 4000 1990 3.57 FR Super Aston Martin Vanquish 456 6500 56.7 5000 1820 3.99 FR NA Audi S4 265 5800 40.8 1850-3600 1510 5.7 4WD Turbo Audi TT 1.8T Quattro 225 5900 28.6 2200-5500 1395 6.2 4WD Turbo BMW 328ci 193 5500 28.6 3500 1465 7.59 FR NA Chevrolet Camaro SS 330 5200 35.7 4000 1560 4.73 FR NA Chevrolet Camaro Z28 289 5200 44.9 2400 1561 5.4 FR NA Chevrolet Corvette Grand 335 5800 47 4500 1496 4.47 FR NA Sport Chevrolet Corvette Z06 385 6000 49.5 4800 1409 3.66 FR NA Chrysler PT Cruiser 152 5200 23.1 4000 1270 8.36 FF NA Daihatsu Mira Tr-XX 64 7500 10.2 4000 700 10.94 FF Turbo Avanzato R Daihatsu Storia X4 120 7200 13 4800 840 7 4WD Turbo Dodge Viper GTS 456 5200 67.7 3700 1531 3.36 FR NA Fiat Coupe Turbo Plus 223 5750 31.6 2500 1330 5.96 FF Turbo Ford Escort Rally Car 304 5500 50 4000 1230 4.05 4WD Turbo Ford Focus Rally Car 304 6500 53 4000 1230 4.05 4WD Turbo Ford GT40 Race Car 500 6500 60 5000 998 2.00 MR NA Ford Mustang SVT Cobra R 390 6250 53.2 4250 1628 4.17 FR NA Honda Accord Euro-R 220 7200 22.5 6700 1330 6.05 FF NA Honda Castrol MUGEN NSX 480 40 1150 2.4 MR NA GT Car Honda Civic SiR-II(EG) 170 7800 16 7300 950 5.59 FF NA Honda Civic Type R(EK) 185 8200 16.3 7500 1050 5.68 FF NA Honda CR-X Del-Sol SiR 170 7800 16 7300 1100 6.47 FF NA Honda Integra TypeR 98spec 200 8000 19 6200 1080 5.4 FF NA Honda NSX Type R 280 7300 30 5400 1230 4.39 MR NA Honda NSX Type S Zero 280 7300 31 5300 1270 4.54 MR NA Honda S2000 250 8300 22.2 7500 1240 4.96 FR NA Honda S2000 Type V 250 8300 22.2 7500 1260 5.04 FR NA Jaguar XJ220 Road Car 524 7000 65.4 4500 1320 2.52 MR Turbo Jaguar XKR Coupe 375 6150 53.6 3600 1640 4.37 FR NA Lancia Delta HF Integrale 300 7000 43.5 4500 1120 3.73 4WD Turbo Rally Car Lister Storm V12 Race Car 602 6100 80.2 3450 1438 2.39 FR NA Lotus Elise 190 193 7000 19.3 4900 670 3.47 MR NA Lotus Esprit Sport 350 354 6500 40.8 4250 1300 3.67 MR Turbo Lotus Motor Sport Elise 203 8000 20 700 3.45 MR NA Mazda Demio GL-X 100 6000 13 4500 960 9.6 FF NA Mazda Eunos Roadster'89 120 6500 14 5500 980 8.17 FR NA Normal Mazda Eunos Roadster'93 130 6500 16 4500 980 7.54 FR NA Normal Mazda Eunos Roadster ? 132 6500 15.8 4500 980 7.424 FR NA Mazda Roadster 1.8 RS 145 6500 16.6 5000 1030 7.1 FR NA Mazda Roadster RS 160 7000 17.3 5500 1070 6.69 FR NA Mazda RX-7 Type RS 280 6500 32 5000 1280 4.57 FR Turbo Mazda RX-7 Type RZ 280 6500 32 5000 1270 4.54 FR Turbo Mazda RX-8 250 8500 21.1 7500 1200 4.8 FR NA Mazda Savanna RX-7 215 6500 28 4000 1200 5.58 FR Turbo Mercedes Benz CL600 367 5500 54.1 4000 1955 5.33 FR NA Mercedes Benz CLK55 352 5500 52 3000-4300 1570 4.46 FR NA Mercedes Benz SLK 230 196 5300 28.6 2500-4800 1325 6.76 FR Super Kompressor Mine's Lancer Evolution VI 400 40.5 1210 3.03 4WD Turbo Mine's Skyline GT-R N1V 600 7400 60 5400 1340 2.23 4WD Turbo Spec(R34) Mini Cooper 1.3i 62 5700 9.6 3900 720 11.61 FF NA Mitsubishi FTO GP Version 200 7500 20.4 6000 1150 5.75 FF NA R Mitsubishi GTO'95 Twin 280 6000 43.5 2500 1710 6.11 4WD Turbo Turbo Mitsubishi GTO'99 Twin 280 6000 43.5 2500 1680 6 4WD Turbo Turbo Mitsubishi Lancer 280 6500 36 3000 1350 4.82 4WD Turbo Evolution IV GSR Mitsubishi Lancer 280 6500 38 3000 1360 4.86 4WD Turbo Evolution V GSR Mitsubishi Lancer 280 6500 38 3000 1360 4.86 4WD Turbo Evolution VI GSR Mitsubishi Lancer 280 6500 38 2750 1360 4.86 4WD Turbo Evolution VI GSR Tommy Makinen Edition Mitsubishi Lancer 280 6500 39 2750 1400 5 4WD Turbo Evolution VII GSR Nissan 180SX Type X 205 6000 28 4000 1220 5.95 FR Turbo Nissan Fairlady Z Version 280 6400 39.6 3600 1520 5.43 FR Turbo S Twin Turbo 2 seater Nissan R390 GT1 LM RaceCar 550 6800 65 4400 1180 2.15 MR Turbo Nissan Silvia Varietta 165 6400 19.6 4800 1330 8.06 FR NA Nissan Silvia'88 K's S13 175 6400 23 4000 1120 6.4 FR Turbo 1800cc Nissan Silvia'91 K's S13 205 6000 28 4000 1170 5.71 FR Turbo 2000cc Nissan Silvia K's Aero(S14)220 6000 28 4800 1250 5.68 FR Turbo Nissan Silvia Spec R Aero 250 6400 28 4800 1240 4.96 FR Turbo Nissan Skyline GT-R V-Spec 280 6800 40 4400 1560 5.57 4WD Turbo II R34 Nissan Skyline GT-R V-Spec 280 6800 40 4400 1560 5.57 4WD Turbo R34 Nissan Skyline GT-R V-Spec 280 6800 36 4400 1500 5.36 4WD Turbo II R32 Nissan Skyline GT-R V-Spec 280 6800 37.5 4400 1540 5.5 4WD Turbo R33 Nissan Skyline GTS-t Type 215 6400 27 3200 1260 5.86 FR Turbo M(R32) Nissan Z Detroit Motor 193 6300 27.9 6000 1320 4.73 RR NA Show Model Opel Caribra Touring Car 456 11500 30.6 9000 1060 2.32 4WD NA Opel Speedster 147 5800 20.7 850 5.78 MR NA Pagan Zonda C12 394 5200 58.2 3800 1250 3.17 MR NA Pagan Zonda C12S 551 5550 76.5 4100 1250 2.27 MR NA Peugeot 206 Rally Car 304 5250 54.6 3500 1230 4.05 4WD Turbo Peugeot 206 S16 140 5800 18.7 4000 1080 7.71 FF NA Renault Clio Sport Racecar 300 1150 3.83 MR NA Renault Clio Sport V6 24V 230 7000 30.6 6000 1335 5.89 MR NA RUF 3400S 310 6800 36.7 4750 1300 4.19 MR NA RUF CTR2 520 5800 69.9 4800 1380 2.65 4WD Turbo RUF RGT 385 7700 38.3 5200 1330 3.45 RR NA Shelby Cobra '67 492 6500 66.4 3500 1068 2.17 FR NA Spoon Civic Type-R 218 12000 16.1 8600 820 3.76 FF NA Spoon S2000 275 9000 1050 4.00 FR NA Subaru Impreza Premium 280 6000 37 3200 1270 4.54 4WD Turbo Sport Coupe 22B-Sti Version Subaru Impreza Rally Car 304 5500 48 4000 1230 4.05 4WD Turbo Subaru Impreza Sedan WRX 280 6400 38 4000 1430 5.11 4WD Turbo STi Subaru Impreza Sedan WRX 280 6500 36 4000 1270 4.54 4WD Turbo STi Version VI Subaru Impreza Wagon WRX 280 6400 38 4000 1430 5.11 4WD Turbo STi Subaru Impreza Wagon WRX 280 6500 36 4000 1310 4.68 4WD Turbo STi Version VI Subaru Legacy Touring 280 6500 34.5 5000 1430 5.11 4WD Turbo Wagon GT-B Subaru Legacy B4 Blitzen 280 6500 34.5 5000 1470 5.25 4WD Turbo Subaru Legacy B4 RSK 280 6500 34.5 5000 1410 5.04 4WD Turbo Suzuki Alto Works Sports 64 6000 10 4000 710 11.1 4WD Turbo Limited Suzuki Escudo Pikes Peak 995 8100 95 6500 800 0.8 4WD Turbo Version Tickford Falcon XR8 Race 608 63.6 1350 2.22 FR NA Car Tommykaira ZZII 550 1000 1.82 4WD Turbo Tommykaira ZZ-S 195 7300 20.03 6400 670 3.34 MR NA Tom's X540 Chaser 280 6200 38.5 2400 1470 5.25 FR Turbo Toyota Altezza AS200 160 6200 20.4 4400 1310 8.19 FR NA Toyota Altezza RS200 210 7600 22 6400 1340 6.38 FR NA Toyota Castrol Tom's Supra 470 6000 65 4500 1100 2.34 FR Turbo GT Car Toyota Celica GTFOUR ST205 255 6000 31 4000 1380 5.41 4WD Turbo Toyota Celica SS-II 190 7600 18.4 6800 1140 6 FF NA Toyota Corolla Rally Car 303 5700 52 4000 1230 4.06 4WD Turbo Toyota GTONE RaceCar TS020 608 66.3 900 1.48 MR Turbo Toyota MR2 G-Limited 200 7000 21 6000 1220 6.1 MR NA Toyota MR2 GT-S 245 6000 31 4000 1270 5.18 MR Turbo Toyota MR-S S Edition 140 6400 17.4 4400 970 6.93 MR NA Toyota Sprinter Trueno 130 6600 15.2 5200 925 7.12 FR NA GT-APEX (AE86 Type 1) Toyota Supra RZ 280 5600 46 3600 1510 5.39 FR Turbo Toyota Supra SZ-R 225 6000 29 4800 1450 6.44 FR NA Toyota Vitz RS 1.5 110 6000 14.6 4200 940 8.55 FF NA TRD Celica Sports M 200 7600 19.2 6800 1140 5.7 FF NA TVR Griffith 500 345 5500 48.4 4000 1060 3.07 FR NA TVR Speed 12 811 7250 89.9 5750 1020 1.26 FR NA TVR Tuscan Speed 6 365 7000 42.9 5250 1100 3.01 FR NA Volkswagen New Beetle 2.0 117 5200 16.8 2600 1256 10.74 FF NA Volkswagen New Beetle RSi 228 6200 32.3 3200 1156 5.07 4WD Turbo $ 3.2 - Races ~~~~~~~~~~~~~ You can enter races in any order, as long as you have the required license. Many races also have additional restrictions on the type of car you can enter, but these are usually obvious from the name. In a "single" type event, you can enter any of the races in the event in any order you wish. After the race, you are paid the prize money listed on the information screen for the event based on your finishing position. The prize money shown on the information screen applies to every race individually - there's no combination of results between the races. To get the prize car, you need to finish first in all the races. Once you have done this, you can never get another car from that event. Your opponents' cars are randomized. In a "champ" type event, you can also enter any of the races in the event individually. As before you will get the prize money appropriate to the event, and as before the prize money shown applies to the entire event. However, you can also choose "series race" to run all the races in the event in sequence. You still get prize money for each race individually, but in addition a running score is kept, and if you have the highest score at the end of the championship, you get the Championship Bonus as listed in the table below and you get the Prize Car. Some Championship Races have a choice of four Prize Cars, in which case one is selected randomly for you. You can re-enter the Championship as often as you like, and you will collect the Championship Bonus and a prize car every time you do. Note that in championships in which a prize car is randomly chosen, winning the same championship again does not guarantee you a different car. (But you do still get the car if one you already have is chosen - you just get another one!) A "rally" type event is similar to a "single" event, except that you will run against a single ghost car. Also unlike "single" events, all of the races in the event will be on the same track. The ghost car will be the same model in all the races in the event, and it is not randomized so it will also be the same model every time you do the event. However on later races in the event, the ghost will get better spec'd and the driver will get better. Prizes for rallies follow the rules for "single" events: prize money after each race, plus the prize car for winning all the races. Note that prize cars' stats may differ from the standard models in the Car List, and they may also come in colours that aren't available from the Car Dealer. Event Races Type License Bonus BEGINNER LEAGUE Sunday Cup 3 Single None PRIZE CAR: Sprinter Trueno GT-APEX AEB 6 Type 1 Clubman Cup 3 Single None PRIZE CAR: Mazda Eunos Roadster ? FF Challenge 3 Single None PRIZE CAR: Toyota Vitz RS 1.5 with BAD paintjob FR Challenge 3 Single None MR Challenge 3 Single None PRIZE CAR: Toyota MR Spider 4WD Challenge 3 Single None PRIZE CAR: Suzuki Altoworks Sports Limited Lightweight K-Cup 3 Single None PRIZE CAR: Mini Cooper 1.3i Stars and Stripes Grand Championship 4 Single None PRIZE CAR: Chevrolet Camaro SS Spider and Roadster 3 Single None PRIZE CAR: Mazda Roadster RS 80's Sports Car Cup 8 Single B PRIZE CAR: Mazda Savanna RX7 Infini III Race of NA Sports 3 Single B PRIZE CAR: Honda CR-X Del Sol SiR Turbo Race of Turbo Sports 3 Single B PRIZE CAR: Daihatsu Mira Tr-XX Avanzato R Tourist Trophy 5 Champ B 1m PRIZE CAR: Random Choice of 4: Only one known so far is an Audi TT Quattro (Red 224hp) Legend of Silver Arrow 3 Single B PRIZE CAR: Mercedes SLK 230 Kompressor New Generation Sports Altezza Race 5 Champ B PRIZE CAR: Random choice of 4: Only one known so far is a Celica SS-II Vitz Race 5 Champ None PRIZE CAR: Random choice of 4 Honda Type-R Racing 5 Champ None 1m PRIZE CAR: Random choice of 4: Only one known so far is a Honda Civic SiR-II Mitsubishi Evolution Meeting 3 Single None PRIZE CAR: Mitsubishi Lancer Evolution IV GSR Beetle Cup 5 Champ B 1m PRIZE CAR: Random choice of 4: Only one known so far is a VW Beetle RSI Gran Turismo World Championship 10 Champ A 5m PRIZE CAR: Random Choice of 4: Mazda Eunos Roadster, Nissan Skyline R-32 GT-R V-Spec II, Mitsubishi Evolution Lancer VI GSR, and UNKNOWN SUPER PRIZE (GOLD ON ALL BEGINNER RACES): Lancer Evolution V GSR + Credits FMV AMATEUR LEAGUE Japanese Something 5 Champ A 1.5m PRIZE CAR: Nazda RX7 Type RZ American Championship 5 Champ A 1.5m PRIZE CAR: Random choice of 4: Chevrolet Camaro Race Car, ... Europian(sic) Championship 5 Champ A 1.5m PRIZE CAR: Random choice of 4: Gillette Vertigo Race Car 424, Lotus Elise Sport 190, UNKNOWN, UNKNOWN Gran Turismo World Championship 10 Champ iB 10m PRIZE CAR: Random choice of 4: Mazda Rx-8, ... Deutsche Tourenwagon Challenge 5 Champ iB FF Challenge 3 Single A FR Challenge 3 Single A PRIZE CAR: Toyota Sprinter Trueno GT Apex Shigeno Version MR Challenge 3 Single A PRIZE CAR: Honda NSX Type S Zero 4WD Challenge 3 Single A PRIZE CAR: Mitsubishi Lancer Evolution VII GSR Stars and Stripes Grand championship 4 Single A PRIZE CAR: Spoon S2000 Race Car Boxer Spirit 3 Single A PRIZE CAR: Subaru Legacy Blitzen B4 Pale (Yellow 280ps) 80's Sports Car Cup 3 Single A Race of NA Sports 3 Single A PRIZE CAR: Mazda RX-8 Turbo Race of Turbo Sports 3 Single A PRIZE CAR: Mine's Lancer Evolution VI (or Nismo 400R?) Gran Turismo All Stars 10 Champ iB 20m PRIZE CAR: Random choice of 4: Mine's Skyline, ... All Japan GT Championship 10 Champ iB 15m PRIZE CAR: Honda NSX ARTA Autobacs Tourist Trophy 5 Champ A GT Race of Red Emblem 3 Single iB Legend of Silver Arrow 3 Single A Altezza 5 Champ A Type-R Meeting 5 Champ B Mitsubishi Evolution Meeting 3 Single B Dream Car Championship 7 Champ iA PRO LEAGUE British GT Car Cup 3 Single iA Gran Turismo World Championship 10 Champ iA FF Challenge 3 Single iA FR Challenge 3 Single iA MR Challenge 3 Single iA 4WD Challenge 3 Single iA Spider and Roadster 3 Single iB Boxer Spirit 3 Single iB Race of NA Sports 3 Single iB Turbo Race of Turbo Sports 3 Single iB PRIZE CAR: RUF CTR2 Gran Turismo All Stars 10 Champ iA All Japan GT Championship 10 Champ iA Italian Avant Garde 2 Single iB GT Race of Red Emblem 3 Single iA Vitz Race 5 Champ iB Elise Trophy 5 Champ iB Clio Trophy 5 Champ iB Tuscan Challenge 5 Champ iB 4.5m PRIZE CAR: Random choice of 4: TVR Griffith 500 Blue Metallic, ... Dream Car Championship 7 Champ S Polyphony Digital Cup 10 Champ S Like the Wind (Test Course) 1 Single S UNKNOWN (Event Generator?) RALLY EVENT Tahiti Challenge of Rally 3 Rally R PRIZE CAR: Toyota Celica Tahiti Maze 3 Rally R PRIZE CAR: Ford Escort Rally Car Smokey Mountain Rally 3 Rally R PRIZE CAR: Ford Focus Rally Car Swiss Alps 3 Rally R PRIZE CAR: Peugeot 206 Rally Tahiti Challenge of Rally 2 3 Rally R PRIZE CAR: Toyota Corolla Rally Car Tahiti Maze 2 3 Rally R PRIZE CAR: Subaru Impreza Rally Car Smokey Mountain Rally 2 3 Rally R PRIZE CAR: Mitsubishi Evolution VI Tommy Makinen Edition Swiss Alps 2 3 Rally R PRIZE CAR: Mitsubishi Evolution VII Rally Car Prototype Super Special Route 5 Wet 3 Rally R PRIZE CAR: Citroen Xsara Rally Car, 299ps Super Special Route 5 Wet 2 3 Rally R PRICE CAR: Impreza Rally Car Prototype SUPER PRIZE (GOLD ON ALL RALLY): Suzuki Escudo Pike's Peak Version ENDURANCE Grand Valley 300km 1 Endur iA Seattle 100 miles 1 Endur iA Laguna Seca 200 miles 1 Endur iA Rome Circuit 2 hours 1 Endur iA Trial Mountain 2 Hours 1 Endur iA Special Stage Route 11 1 Endur iA Roadster 1 Endur iA Toyko R246 1 Endur iA Cote D'Azur 78 laps 1 Endur iA Super Speedway 150 miles 1 Endur iA $ 3.3 - Licenses ~~~~~~~~~~~~~~~~ In order to complete a license challenge you must drive a given section of track within the time limit. You will fail if the time runs out and you will also automatically fail if you collide with any obstacles or go off the track. You can attempt license challenges in any order, except for the very last test of each license which can't be attempted until all the others have been. To get a license, you need a bronze (at least) in every challenge. To get a bonus car from a license, you need a gold in every challenge. For license challenges, the examiners provide you with a car of *their* choice. If a license challenge stops with a long message, you ran out of time. If it stops with a four-character message, you went too far off the track. Note that if you want to quickly try the test again without needing to go back to the race preview screen, you can hit the start button as soon as the screen begins to darken and select "Try again" from the pause menu. You must complete licenses in the order B, A, iB, iA, S. The last license is the Rally license and can be taken at any time. B: 1 - Travel over 1000m as fast as possible and stop in the marked area at the end. Your car is a New Beetle 2.0. Gold: 0'35.100 Silver: 0'35.400 Bronze: 0'35.800 2 - Same as 1, but in a Viper GTS. Since this is a more powerful car you will need to brake earlier. Gold: 0'25.600 Silver: 0'25.800 Bronze: 0'26.300 3 - Drive a corner within the time limit. Car: Fiat Coupe Turbo Plus. Gold: 0'31.100 Silver: 0'31.400 Bronze: 0'32.500 4 - Same as 3, but in a Honda S2000. Since this is an FR car instead of an FF, you will need to allow for the different weight distribution. Gold: 0'29.100 Silver: 0'29.400 Bronze: 0'31.000 5 - Drive a zig-zagged section of track. Car: Honda Civic Type R. Gold: 0'34.400 Silver: 0'34.800 Bronze: 0'36.200 6 - Same as 5, but in a Roadster RS. Again, this is an FR and the previous car was an FF. Gold: 0'33.000 Silver: 0'33.300 Bronze: 0'34.700 7 - A longer cornering challenge with slightly softer corners than the previous one. Car: Toyota MR-S S Edition. Gold: 0'33.300 Silver: 0'33.800 Bronze: 0'35.400 8 - The final "test" - a straight, soft corners, and a hard corner. Car: Skyline GT-R V Spec II(R32). Gold: 0'43.000 Silver: 0'43.400 Bronze: 0'46.000 PRIZE CAR: Mazda RX-8 A: 1 - Advanced cornering 1 - a harsh U bend. Car: NSX Type S Zero. Gold: 0'32.900 Silver: 0'33.400 Bronze: 0'34.700 2 - Advanced cornering 2 - another sharp hairpin at the end of a straight. Car: Skyline GT-R V Spec II(R34). Gold: 0'26.000 Silver: 0'26.300 Bronze: 0'27.600 3 - Advanced cornering 3 - a longer U. Car: S2000. Gold: 0'29.900 Silver: 0'30.200 Bronze: 0'31.600 4 - Drive a 60m radius circular track for one complete circuit. Car: RX-7 Type RZ. Gold: 0'43.900 Silver: 0'44.300 Bronze: 0'46.200 5 - Same as 4, but the radius is 100m. The car's the same. Gold: 0'55.800 Silver: 0'56.300 Bronze: 0'59.000 6 - Long Corner. Two long bends in a row. Car: XKR Coupe. Gold: 0'27.000 Silver: 0'27.500 Bronze: 0'29.500 7 - Blind Corner. A 90 degree turn. Car: Camaro Z28. Gold: 0'14.200 Silver: 0'14.700 Bronze: 0'15.400 8 - A license test. A long section with a sharp turn and bends. Car: Lancer Evolution IV GSR. Gold: 0'15.530 Silver: 0'16.000 Bronze: 0'17.800 PRIZE CAR: Mazda MX-5 iB: 1 - Same as A-4, but the track is wet and you're in a Corvette Z06. The wet track makes it about 5x easier to spin out than it was before. Gold: 0'49.600 Silver: 0'50.200 Bronze: 0'52.800 2 - Same as iB-1 except the track is 100m wide. Gold: 1'01.600 Silver: 1'02.400 Bronze: 1'05.500 3 - Heavy brake cornering. Lots of square turns, in an S2000 Type V. Gold: 0'22.450 Silver: 0'23.000 Bronze: 0'24.500 4 - More heavy brake cornering, in a Corvette Z06. Gold: 0'19.700 Silver: 0'20.000 Bronze: 0'21.200 5 - S-Bend with a U immediately afterwards. Car: RUF 3400S. Gold: 0'28.800 Silver: 0'29.300 Bronze: 0'30.500 6 - Long slalom section from Complex String (!) with Assist on in a RUF RGT. Gold: 0'23.900 Silver: 0'24.200 Bronze: 0'26.200 7 - Same as the previous, but iwth assist OFF. Gold: 0'24.000 Silver: 0'24.300 Bronze: 0'26.300 8 - iB license test. A further long section. Car: NSX Type S Zero. Gold: 0'31.700 Silver: 0'32.000 Bronze: 0'33.700 R: 1 - Dirt driving introduction. Round a quick turn onto dirt. Car: 206 Rally Car. Gold: 0'15.600 Silver: 0'16.000 Bronze: 0'17.300 2 - Dirt Driving Intro 2. A longer dirt section with light turns. Car: Corolla Rally Car. Gold: 0'29.200 Silver: 0'29.600 Bronze: 0'31.800 3 - Dirt Driving Intro 3. Sharper turns. Car: Escort Rally Car. Gold: 0'22.300 Silver: 0'22.700 Bronze: 0'24.000 4 - Sharp cornering on dirt. Car: Celica Rally Car. Gold: 0'22.400 Silver: 0'22.800 Bronze: 0'24.300 5 - Sharp corners on dirt 2. Car: Lancer Evolution VI Rally. Gold: 0'26.850 Silver: 0'27.300 Bronze: 0'29.600 6 - Dirt drifting 1. Car: Delta HF Integrale Rally. Gold: 0'29.400 Silver: 0'30.000 Bronze: 0'31.800 7 - Dirt drifting 2. Car: Impreza Rally Car Prototype. Gold: 0'22.400 Silver: 0'22.800 Bronze: 0'24.600 8 - Rally exam. The entire Tahiti Maze track! Car: Lancer Evolution VII Rally Car Prototype. Gold: 1'58.700 Silver: 2'00.000 Bronze: 2'08.000 PRIZE CAR: Subaru Impreza Prototype In all B tests (except the first), there will be a guide line painted on the road for you to follow. The colour of the line tells you what to do: blue means accelerate (the darker the blue, the heavier the acceleration), red means brake, and white means do nothing. Credits ~~~~~~~ The man on the beanbag: [F34r]wOOgie The man on the good chair: [F34r]NumptyScrub The man behind the unsTABLE: [F34r]Jayce The man not always here: [F34r]BigRich The man at the keys: Dokt0r[F34r] Contributions: ytjandra [GameFAQS Message Boards] - Prize cars for license tests. Please send submissions and updates to gt3faq [at] clanf34r.com for inclusion, credit, and kudos. 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